Maybe? Dunno. Its not like I wasn't used to From Software being pretty hands off in regards to story, but not having any direction at all just sort of threw me.
I beat the Wetnurse, expecting it to just be some weird optional boss at the end of a funky sideroad, and went back to the dream to figure out my next move only to find out I had reached the end of the game somehow, and I was all "Thats it? This is the game? I just never get a plot again? Laaaaaame"
Suffice to say it leaves me in not the best position to be the one to make a Bloodborne game, since I can't really claim to have gotten the experience the hooked everyone else.
As a side note, I found Bloodborne was less flexible than Dark Souls mechanically too. It just felt like the game really expected me to be gun parrying all the time, and since I didn't built for that it would occasionally be really pissy about it with certain bosses. "This enemy is balanced by the fact that he attacks you constantly. Really, if you were gun parrying, you'd find him easy as pie. But you're not and you don't have shields so I guess you can eat shit."
I guess that sums up Bloodborne in a nutshell for me: its a cool game, but it assumes a lot about what the player will do and if you ever go outside the lines the game sort of tells you to fuck off.