>>89085855>I do vaguely recall something being said earlier on about the prospect of supplementary products so that people could mess around with the set mechanics more, since I know some of the other leads wanted to try their hand with Patrol, although maybe the ship has sailed on that.
Could change rules on using main set mechanics within the Commander set. I admit I ended up designing a card that creates Treasures before I remembered that Treasures are the BR mechanic and stopped myself.
I'm fairly strict with myself when it comes to following patterns and precedence, which I understand might not be to everyone's taste. So please continue to inform me if you have an issue with any of these sort of guidelines I'm setting down.>>89085941>Hound
I looked into the archive and from what I can tell, my word on Hound when you posted three different iterations of it (pic related) was to go with A, but change the First strike be "active" as long as the creature is attacking.
Don't see a ton of common creatures that exile themselves from the grave for an effect, but token creation or rummage would probably work fine. Maybe make it a buff, though that I'd make sorc-speed only.>>89086288
Yeah, my original idea was for all keywords not in the main set to be one-offs, though possible exceptions for sub-themes makes perfect sense.
And just to be clear, when I'm talking about mechanics and other guidelines, it's to do with the new cards. Not even really thinking about reprints right now, though some easy guidelines off the top of my head are no Reserved List cards, no shock or dual lands, only a handful of mythics, basically no tutors that search any nonland cards.>>89088910>>89088931
Agreed with >>89089807
that the locket ought to do something. Maybe it could be tied to something actually important and powerful, and the card could be an MDFC with the really important thing on the back.