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Stone/Bronze age help

No.56986718 View ViewReplyOriginalReport
Okay /tg/, I'm interested in running a late neolithic campaign, but I'm having trouble finding consistent scales for villages/population.

Here is the basic map (incomplete, criticize as you will). Each hex is a days travel (kept deliberately vague, since there isn't a standard "mile" for the players, but irl it's about 30 miles each).

The east, south, and west are surrounded by seas (I didn't quite estimate its size right), the north is a very thick woods of unknown. The west jungle tribe is the player tribe, who are basically superstitious stick-chucking tribals. the north-east tribe is related to the player's people culturally, but live on grass-land. They have a more organized religion of ancestor worship and sacrifice. They are somewhat pastoral, but don't have super organized agriculture, so much as "lets just lay down seeds as we go and come back later".

The Bottom right is the most advanced society, ruled by a self-proclaimed God-King that has an understanding of bronze and limited agriculture (legumes, yams, melons, peppers, very rudimentary fermentation). This is also the crux of the conflict- bronze and copper are heavily coveted, but they only have limited access to it, whereas the party's tribe's holy land includes the mountains that contain large quantities of copper and tin.

The Bush (outside the villages) are basically horrible places filled with shapeshifting spirits that will help as soon as curse you, invite madness, and terrible beasts mutated by Bush voodoo. Witches jump out of their skin (which then grapples you, stretches around you, and posses you as the witch flies around), outcasts either form their own pseudo tribes or settle for banditry, all can be found out there.

So, I guess my question is, how do I make it feel like people are relatively rare, but still make the cities and such feel... viable and realistic in size-terms, I guess?
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(129 replies)
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Character Art Thread 4

No.56980135 View ViewReplyLast 50OriginalReport
>>56965900
Previous thread hit image limit. Gonna keep dumping low/no armor characters.
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(325 replies)
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/ysg/ Yog Sothothery

No.56814342 View ViewReplyLast 50OriginalReport
pls respond edition. Why is the best general always so dead?

>The classics that started it all
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

>Call of Cthulhu Trove
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4

>Delta Green
https://pastebin.com/rtpJfc2L

Post whatever game you're playing and its story. Is 7th edition worth a buy?
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(237 replies)
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/tgesg/ - Saturday Night Elder Scrolls General

No.56962667 View ViewReplyLast 50OriginalReport
Nerevarine kills Vivec at the end of Morrowind Edition

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[TES 5E Conversion] https://uestrpg.wixsite.com/home

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
Keep the squabbling to a minimum.
No waifus/husbandos, except for Pelinal.

Previous kalpa: >>56832858
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(50 replies)
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Retro D&D art

No.56973432 View ViewReplyOriginalReport
I need more are like this to add to my collection, anyone got any they'd like to share?
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(234 replies)
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No.56902844 View ViewReplyLast 50OriginalReport
I found my Scraplootas folder today. It gave me a wave of nostalgia. It also made me think that more people should give the stories a chance. I genuinely believe they're the best bits of writing /tg/ has ever done.

I fear nobody even remembers them now though. A relic of a better time.
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(75 replies)
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City Building Games

No.56960325 View ViewReplyLast 50OriginalReport
Does anyone know any RPGs with decent systems for having a base or town and upgrading it over time? Most of those I've looked at are pretty terrible.
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(9 replies)
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No.56988501 View ViewReplyOriginalReport
The battle over, everything bad has come undone, and the quest is a success at last after many sacrifices.

>What song plays as the party heads their separate ways?
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(45 replies)
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No.56983261 View ViewReplyOriginalReport
What happened to the dwarf kings?
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(387 replies)
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/srg/ - Shadowrun General

No.56960056 View ViewReplyLast 50OriginalReport
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>56924629
>New_Wave_of_Wageslave_Indifference?.news
>Check_out_my_new_Apathy_Drug.thread
>
>

Personal Alerts
* Your Current Rep Score: 10 (87% Positive)
* You have 1 new private message, titled 'Who cares?'
* Your Chummer > Tools > Options books list has been unchecked https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage: http://pastebin.com/SsWTY7qr
* Running Beetle.BTL...

>Shoot straight
>Conserve ammo
>Do not buy CGL books
>And never, ever cut a deal with a dragon

Laziness Edition
Because you lazy trogs can't even be assed to make a new srg
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