>>89121171Thats hard to say. Its mostly 4th and 5th though. Ive been making this for about 8 years now (started somewhere in 7th ed). All the edition specific rules blend together at this point. In highschool none of us ever bothered to read the rulebooks anyways so we always played with some improper mix anyways (the internet didnt really exist back then, you couldn't google if you were doing it wrong or not). I only leared that 5th ed actually doesnt have area terrain rules like a year ago. We even carried 4th eds area terrain rules into 6th edition.
All the simultaneous, state-space turn stuff is my own idea. No pre-measuring like in 4th and 5th. I got some stuff about combat resolution from 4th, hull points from 6th. I pulled some moral ideas from another project of mine. The missions are all mine (its what me and my friends playin in college). I have a new to-wound chart that takes a hybrid of 4th and 9th actually. I think thats going to work out really well.
I need to wrap up a few codecies and then my friends and I will try and playtesting it "by the book" so to speak to see if I forgot something.
>>89121349That was just the way my friends and I played the game. So I wrote it in. Honestly didnt think much of it. We always played by drawing armies out of a hat, so there was no "my faction his faction". Its been my favorite way to play ever since. Keeps you from min maxing to, cause you never know what youre gonna be up against, and you have to make your list on the fly while the table is being set up.