Threads by latest replies - Page 14
Last thread hit the bump limit, so let's keep the fluffy coming.
Discussion Topic: How would you keep Angels, Valkyries, etc interesting characters in a setting while still maintaining their identity as Angels?
Post pics of Angels in all their fluffy/floofy glory
>>64107815 >Should we base our angels more on Greek goddesses as opposed to concepts of heavenly/traditional fantasy angel tropes?
'it depends on the setting'
That aside, assuming a fantasy/D&D setting with the angels being the chosen servants of good/neutral gods then I'd see the angels as heavily favouring the God they serve in appearance/approach.
The angels of the war God are physically-imposing warriors with a martial mindset, the angels of the God of the poor and lost look more human/approachable and have powers that help them shield others rather than strike down evil.
Wait, so are Temple Priests like another class entirely then? And if they handle all that stuff, what do the Clerics and Paladins do? How are their jobs and responsibilities divided up? And how do you sign up to be a Priest vs a Paladin or a Cleric?
Yes, Temple Priests are a separate class entirely, one that will almost certainly be NPC-only. You sign up the same way: after finishing basic schooling, you go to the Temple and get yourself volunteered. If you get accepted, neat. If not, oh well, it's a one in a million shot anyway.
And they can do anything the other religious classes can do, but they also can't really go too far, so they stick to the cities while the other classes go out adventuring, pushing back the Dirteaters from the Splinterwood and fighting the Court of Oil.
The Dirteaters are what's left after the Court of Oil's taint consumes a person's soul, and rips it in half. The body gets left behind and filled with dirt tainted by more Dirteater Curse, and it attacks the Bulwark cities mindlessly, while the soul gets transported outside the Walls in the afterlife and form up into the Court's remote-controlled army, trying to bust down the wall and taint the souls inside. When angels aren't tending to the minds of their partners, they're fighting back the Dirteater souls outside and trying to find a cure.
That's the ugly secret of the angels, and why they partner with the mortals so closely in this setting: their job FUCKING SUCKS, and sometimes it's nice to snuggle and chat with a mortal who's been through that shit too and just relax and recuperate.
Is it known for Angel's to get especially fond of particular souls, ones who perform incredible acts of valor, selflessness, faith or the like, or those who have been especially tormented by Dirteaters or even the CoO themselves?
And in the incredibly unlikely event that an R&R session is rudely interrupted, would both the Paladin and the Angel go deal with the Dirteaters?
The Master (human central god) and other racial gods would never partner up an angel and somebody the angel wouldn't like, although angels in this setting are very nice people in general and not the distant forces of elemental good and destruction they are in a normal D&D multiverse.
That said, they only partner up with one at a time, and when that one dies, they test them to see if they're worthy of getting through the door on their own. Which they usually are. Normal mortals (and rogues/fighters/sorcerers/etc) go through the normal process of judgment after death, the religious folks just get a faster and more ceremonial process.
If their R&R were interrupted, the mortal would just wake up, the angel would get INCOMPREHENSIBLY pissed off, and then after temporarily shutting the door behind them, go ripshit loco on the Dirteaters in question for a few minutes before settling down to wait for the next night's meeting.
Planning to run a particularly strange short campaign in 5e and I need help with the setting details around the adventure. Here’s the premise.
>Players start off at level 0. That right, 0.
>No class levels, no proficiencies, no racial abilities, nothing.
>10 in every stat. 6 max HP.
>They have one ability.
>If they spend one minute eating from the corpse of a creature that has died within the last hour they can steal an ability score, Movement type, movement speed, any proficiency, special avility, resistance/immunity, language, special sense, natural attack, or one innately cast spell.
>That May instead choose to take on the appearance of the creature as long as it was a humanoid. This confers no racial benefits.
>They May choose to get a burst of info from the deceased creatures mind.
>If the creature had class levels they may take a class level from that creature. Multiclassing is a yes as long as you have the stats.
>The class levels only go up by 1 and only if you eat a stronger foe. For example if you are a level 1 fighter you must eat part of a fighter of at least 2nd level or high to be bumped up a level. Same for when you’re a 3rd level sorcerer or whatever.
>Proficiency bonus is based on total class levels.
Don't do this in d&d
What do you recommend?
Yeah. Thinking about it i’ll let them have one level to start it off but no racial benefits.
They swap their ability score entirely. So if they have 10 wisdom and kill a creature with 16 wisdom they could straight upgrade their wisdom to 16.
>Ranking up is too slow
Fair point. Maybe half the difference in levels rounded down? So a first level fighter eating a 5th level fighter would get to 3rd level.
Yes. Multiple people can eat from the same corpse as long as there’s enough flesh. Tiny sized creatures can only feed one while a small sized creature may only have enough flesh for four to feed on. Otherwise they may all eat from the same corpse and they could all steal the same thing if they wanted.
If I did this in 3.5e or pathfinder the entire game would slow to a crawl every time they ate something. 4e would be impossible to use this idea with. 5e is so neatly designed that even a complicated ability is only a sentence or two long at most and doesn’t rely on two different stats, a class feature, and three feats to function.
Eat my ass nigger
How do you plan to make multiclassing work? I’d imagine that if they could the players would just keep taking one level dips into every class they can get their hands on.
>You can die during character creation
How do you do this well?
asking for a friend who is making a system.
You don't do it well. There's no point in having a character die in character creation it is just an annoyance that makes you go back to square one of character creation and delays time to get a character into play. Traveller originally had that problem crop up but the eventually fixed it because they realized it was stupid.
Go fuck your fridge somewhere else.
I will, my fridge is hotter than the robomermaid anyways.
Fridge fucking is for funky fellas. Don't knock it till you try it.
Make this by RAW the only way to play as the spooky skeleton race.
How old are you?
How old were you when you first started roleplaying?
Have you ever heard of anyone starting to roleplay after the age of 40?
I started playing Shadowrun in college I actually had an over 40 co worker join our group for a few months. He enjoyed it but scheduling got to him.
No, but it wouldn't really surprise me if someone did.
>>64094339 >How old now
>How old when I started
>Heard of anyone over 40 starting
My father in law. He was 55 when I sat down and ran a short game to let him try it out. He's 61 now and loves being a GM, he is planning on trying to GM full time when he retires.
Probably early 20s.
It's hard to say since I was a manchild until my late 20s so teens and early 20s were pretty blurred. I've heard of that being the case OP. Especially in convention games and things and people going from tabletop wargames to RPGs later in life. Although the opposite seems to be the case. Frankly i think it will be increasingly the norm in the current decades as we see a rise in people bored of videogames through natural aging who really had no other hobbies ever. Also the ever expanding and great RPG podcasts peaking interest.
>Age 30 >when I started 14 >last question Nobody I've ever met.
Writefaggotry, ignore pic, I'm just avatarfagging for the sake of maintaining canon.
“Brother Captain Cintillius, report to the Bridge,” the voice on the voxcast was booming. Cintillius, the captain of the Fourth Company of the Fists of Terra, had been sparring with his Lieutenant, Licius. Cintillius stood up from his forward prowling position and hung up his power sword on an armory rack.
“We’ll continue this later,” Licius said, attempting to wipe the blood trailing from his mouth, but merely smearing it across his chin.
“Indeed,” Cintillius replied, stepping into the damp darkness of the hallway in their ancient vessal.
The Fists of Terra had been attacking remnants of Hive Fleet Leviathan since the opening of the Great Rift, and had lost hundreds. As a fleet based Chapter, they hadn’t been able to get new recruits in years; they had been promised Primaris reinforcements over half a century ago, but they never came.
Cintillius stepped into the bridge, just behind his Chief Astropath, Angellivin. She was a slim woman, known for her reclusion and eccentricities, almost comparable to those of a Navigator. Despite this, she had served aboard the Dorn’s Spear for over 20 years, and had become relatively liked by the members of the Fourth, Fifth, and Tenth Companies who manned the ship.
“Brother Captain, Chapter Master Villacus is hailing,” one of the Marines said, dutifully manning his station. “Put him on,” Cintillius replied, silently wondering what was happening for a message during a time of relative peace. Was there a newly discovered Splinter or Genestealer Cult that needed to be purged? Was their Crusade in these wretched wastes finally over, could they return to the Ultima Segmentum to rebuild? They had already lost four whole companies, and the remainders of the elite few were struggling to maintain sufficient numbers; they could not take much more fighting and hope to continue their legacy.
Greetings Cintillius,” Villacus said, as serious and straight faced as ever. Despite his outward appearance as a silent and pragmatic son of Dorn, Cintillius had come to know him to be as passionate and ferocious as a follower of Sigismund. “I bring good tidings. We have been given permission to go to the Eastern Fringe; a world there, Galimus, which has an unusual amount of Blackstone, is under attack from Tau forces and the Planetary Defense Forces are struggling to hold them off. The local Techpriests studying the material have already fled, and are requesting our assistance. In return, we may adopt the planet as our own.”
This was good news indeed. Their homeworld was ravaged by the Tyranids, and they had been wandering since. Now was their chance to settle and rebuild. “We are going to make the Warp jump tomorrow. The Dorn Indomitus will assess the situation now, and we will spearhead the attack. We’ll contact you in a few Terran months and check up. For now, you’re in command.” Cintillius was certainly not excited to be in charge, but the thought that this campaign would result in their chapter’s recovery left him feeling far more hopeful and excited than was acceptable for a scion of Dorn. The Dorn Indomitus was a strong ship and filled with the best the Astartes had to offer, not least of which was a mostly intact First Company, supported by Sixth and Seventh. The Fists of Terra would take Galimus soon enough and they would rebuild.
It had been eight months, and there had still been no communication with their flagship. Cintillius had been worried for a while now, that their attack had failed, that their Chapter was doomed. He was once again sparring with Licius, but this time he had the clear upper hand. He knocked the sword out of his hand with a quick parry and knocked him to the ground with his shield. Pointing his sword at Licius’ exposed neck, Cintillius had won.
“Good match” he said, holding the sword in his shield hand and helping his Lieutenant up. “I’m going to head down to the Chapel, I need time to think.” “I think I need to go and tend to my wounds, Brother,” Licius said, limping his way out of the room and into the dark hallway. Cintillius smiled; he and Licius had grown up together of the Fists’ old homeworld, Sheridan, and they had been inducted together. They had fought side by side through countless battles, facing the vile forces of Chaos and the Tyranids alike. As he warmed at these valorous thoughts, the familiar sound of the voxcaster filled the room. “Brother Captain Cintillius, there is an urgent message for you from Galimus. Please report to the Bridge immediately!” There was a haste in the Marine’s voice that suggested that the urgency was very real, and that there was danger ahead.
Cintillius had rushed to the Bridge, and stumbled onto the netted floor right by Angellivin.
“You need to hear this Captain,” she said, the worry in her voice very apparent. “Things aren’t going well for our commanders.” A crackling voice came through the machinery, which Cintillius recognized as that of Verax, the Captain of the First Company. “Gali – atta – traitor hu – Tau forces, awaken – Flay – Veterans guarded Vil – dead. Send hel – diately.” Cintillius was shocked. What had happened to them? Who was killed? Why had they not communicated sooner? “The message arrived just a few minutes ago. Judging by the degradation, I’d guess it’s been lost in the Warp for months,” a Marine said. That would explain why they hadn’t responded. Despite his shock and worry, Cintillius knew what had to be done. His brothers were all dead or in immediate danger, and Galimus was in danger of falling into the hands of the foul Xenos. “We’re going to Galimus. Immediately.” More to come in the future.
ITT: Let's make a grimdark space fantasy setting similar to 40K but different enough to be it's own thing.
Because nationalism is for retards and we’re stronger united as a species.
>>64123147 >Because speciesism is for retards and we’re stronger united as a collective group of mutually recognized sentient lifeforms.
Because the minority ruin polititical standing for the majority
nobody cares, faggot
the opening scene.jpg
In about 2 weeks I'll be DMing my first D&D campaign for a group of friends.
It's set in fantasy new world America basically & I've a got a good number of interesting ideas, monsters & plot hooks to use but I figured it wouldn't hurt to ask /tg/ for any cool shit I can throw into the game.
And yes, there will be dino racing.
I can provide a list of suitable monsters of South America. I'm also huehuehue, and can answer doubts.
First, let's start with the basics. What are your players playing and how are you engaging them in the game? What's your hook?
Sometimes it will help a lot more to design content with your individual players characters and play style preferences in mind. How do you plan to balance the three pillars of gameplay: combat, social, and exploration? If this is your first time dming do you have Monster stats set up in advance as well as some named NPCs with goals and motivations? These will make your sessions run much smoother rather than having to reference charts or make things up on the fly during play. Are you opting for a tactical grid-based battle map or more of a theater of the Mind Style game? Have you spoken to your players about their expectations for the game?
The people I'm gonna be playing with haven't played D&D before (I have for over 2 years so I've got a decent grasp of the rules) & on Tuesday I'll be chatting with them to kickstart the character creation process.
From what I've planned so far I've basically got them stuck on this small island where they will initially be doing fetch quests for NPC's but later I intend to have this lead them 'deeper' into the island where other plot hooks will spring up for them to potentially chase of their own volition with less DM hand holding.
In other words much more linear at the start so they get comfortable and progressively more independence later on.
I've got monsters a fair number of monsters to throw at them. The problem I find is that a lot of them that are fair for a party of their size at level 1 to fight are just normal animals (e.g. poisonous snakes, quipper etc) and only a few monsters that would fit the setting (e.g. fire snakes, blood hawk, chocker) but I've got enough that I could make it work.
I've also got a decent number of NPC's (major and minor) in the region, 9 so far.
And to answer your last point I've made a map of the island & key locations on it but nothing detailed like the exact layout of a settlement or anything like that. Might do a rough sketch If they ever go into a dungeon but that's about it.
Thanks for such a great response btw, It gave me a fair bit to think about.
Remember that you don't need to use a monster exactly as it is described in the monster manual. You can steal a stat block and refluff it as whatever you want. An ecounter with 6 snakes can be a mini hydra with all 6 stacked in one place. A giant owl can be a harpy or a flying animated object. An ooze can be a sentient shadow demon leeching away your essence when it touches your shadow.
Low CR doesnt have to limit you to the mundane unless you want it to.
Every play this? Seems expensive. How much do I need to buy for 2 people to be able to play? Are the expansions worth buying?
yeah, art is solid. the theme is as derivative as imaginable - wizards battling, summoning monsters, throwing fireballs, knocking off each others' life points. very blatantly an attempt at magic-only-better. the actual mechanics have some neat innovations though (and the good sense to steal good ideas from a lot of other games). it uses a dice pool for the mana, as another anon said. decks are really small (capped at 30 I think), you pick your opening hand, and quite often will draw the whole deck during a game, so somewhat less RNG. It handles tempo kinda like the trek ccg, quick little turns of one action each, until your resources run out.
It ain't netrunner, by any stretch (then again, what is?) but it scratches that itch. Of the still-breathing games on the market right now, well, I find it more interesting than the other FFG standards, and keyforge is a non-starter for me personally. Plus it's got the advantage of all small / young games where buy-in is still relatively cheap.
Fantasy Flight Games still own Android Netrunner, i think.
FFG owns Android, WotC owns Netrunner. Unless they get back in bed together, you won't see those two names together again.
Maybe find a full list of cards and chuck it in here?
Oh yes, thanks for clarifications.
Lemme start off with a disclaimer: To avoid anyone getting their panties in a bunch asking "Where's the -punk?" I'm using Dieselpunk as a shorthand descriptor.
What I mean by that is: This thread is dedicated to science fiction and fantasy with an aesthetic/focus around the era of 1900-1950. Not necessarily on our world, but can take place there.
We can certainly have punk in this thread, lowlifes carving out their own way in the world and fighting the powers that be if we so desire.
But for simple ease, that's what I went with.
End of disclaimer.
There's a whole lotta routes we could take this thread in. Lovecraftian horror, alternate world wars, alternate history where maybe they didn't happen, Decodence, age of exploration, pulpy goodness, etc.
So let's explore. Breath in them diesel fumes and try not to die doing so because I think it's time we had some fun.
View Same Google iqdb SauceNAO Trace alexander-winkler-the-beast-ship.jpg
So anons how would you run a Dieselpunk campaign?
Elegan/tg/entlemen I have a question. In a location of odd weather such as Seattle or Northern England where it is Gloomy overcast all day for large swaths of time, do you think that vampires could go outside during light?
The question being is it magic based (specific Curse) and DIRECT sunlight that harms them, or is it science (UV LIGHT) that harms them.
In the former case they would still have to be very careful. Im thinking of running a game where there is a vampire NPC antagonist in a gloomy overcast town but don't want an obvious marker to the players such as they only see him outside during night time.
Vampires still can’t cross running water (ie rain).
>>64126608 >Moonlight is indirect sunlight
This may be the strongest argument for it being direct sunligjht.
As a side note while the moon does reflect sunlight its about 400,000 times dimmer. In addition before it makes it to the atmosphere UV radiation reflected from the moon has been reduced to only 7% of its initial intensity before making it to the atmosphere, where even more is absorbed before making it to us. So even a science based answer would say that the UV light from the moon is probably negligible to a vampire.
Rain doesn't stop them in most forms of folklore, usually its some form of a river or other body of water with a current.
Many modern forms of vampire derive from alot of rules dracula put down in which:
>It is said, too, that he can only pass running water at the slack or the flood of the tide.
as he can only cross running water at low or high tide, the implication is that it something that is running. A puddle wont stop a traditional vampire, but a creek might.
As my plan i'm going for a Vampire who contracted vampirism appeared to "die" and was buried on an Island. Over time the small island port grew into a major stop in the ocean. The vampire cannot leave the island without direct assistance from others, but has chosen to stay and control the island. (plenty of travelers don't survive an ocean crossing).
Due to stormy weather the players are stuck on the island and discover clues leading to the vampire and will (hopefully) try to stop it.
Its a very rough outline that I plan to flesh out over the coming week, but im hoping a change in scenery for the standard vampire story will help at least liven things up.
Depends if its UV that hurts them or sunlight itself, if its sunlight then go for it
it worked for twilight.