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/mtg/ - Magic the Gathering General

No.86281985 View ViewReplyLast 50OriginalReport


>Wotc selling you proxies for 1000$


>What is EDH? (returning) (embed)

>Current meta, complete with deck list
>Build and share casual decks

>Build and share cubes

>Search engines
>Proxy a deck or a cube for cheap (embed)
>Play online for free


Thoughts on reprinting non-Standard cards in Standard Set Draft Boosters?
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Ancient Egypt as a Fantasy Setting

No.86268146 View ViewReplyLast 50OriginalReport
What would it look like?
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/bgg/ Board Games General

No.86283133 View ViewReplyLast 50OriginalReport
/bgg/ Board Games General - Uncle Eklund whatre you doing in the box!

Previous thread: >>86259033

The pastebin:

Top nine generator:

/bgg/ Top nine autism summary:

Any anons play with family? Does it work out well?

I appreciate a loose cannon at game night every once in a while. You a type of player that shit disturbs at the table?

The harvest is in full swing: Courtland or Macintosh apples?
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/elf/ - elf general

No.86263166 View ViewReplyLast 50OriginalReport
Post elves. Discuss elves.
Thread question: how important and powerful are elf queens in your games?

previous thread: >>86114121
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/ktg/ =Kill Team General=

No.86252014 View ViewReplyLast 50OriginalReport
Gore Edition

Previous Thread: >>86205259

>Specialist Games rules:
>Drop any missing files you might have here:
>Rules and teams reference
>Homebrew teams by a kind Anon (temporal folder):

>Special Forces Enter Open Warfare with Free Warhammer 40,000 Rules for Five Kill Teams

>This Season’s Kill Team Balance Dataslate Is Here

TQ: what non imperium terrain sets would you like to see?
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Apparently this was the first feminist TRPG

No.86273235 View ViewReplyLast 50OriginalReport
Hopefully this doesn't give anyone a seizure or something.
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/aosg/ - Age of Sigmar General

No.86271037 View ViewReplyLast 50OriginalReport
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No.86286802 View ViewReplyOriginalReport
Has anyone converted this into Warhammer rules yet? The tray combat looks so fucking cringe I dunno what they were thinking.
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HERO or GURPS (or another system)

No.86279218 View ViewReplyOriginalReport
sup /tg/
Im trying to run the popular 'After the end' setting, which is, if you're unaware, North America in the year 2776 some 7 centuries after 'The Event', an undetermined apocalypse wiped out technological progress and sent civilization back to medieval level, a world which is finalizing it's feudalization. The old countries and states are divided in somewhat chaotic way, see picrelated. with many claiming to be the 'true heirs' from the rulers of yore, including the Popes of Saint-Louis, the Americanists along the east coast, the Merchant guilds of Long Island, and of course the Emperor of the Holy Columbian Confederacy. The people are living in the ruins of the old world, partially unaware of their own history in the construction of those things, with many monuments of old repurposed to the new tech level.

I've been considering either HERO or GURPS, but if anyone has a generic or not generic no magic system that wouldn't break from being Human only, Im also interested in hearing it.
Perks for GURPS
>I have played it
>does realism or 'mostly realism well'
>handles No-Powers heroes decently
>has many sourcebooks for low-tech and such

Problem for GURPS
>Prep time easily snowballs
>Not a very familiar system for alot of people
>Combat can slow down alot and require calculators

Perks for HERO
>Own the Sourcebooks
>Seems more approachable for someone unusued to generic systems
>Slightly more survivable at first glance?

Problems for HERO
>Unclear how No/Very Low Powered heroes fare
>Unsure how much thoughts need to be put into adapting equipment

Please share your thoughts and experience with both systems, or even your own.
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