This thread is for discussing HackMaster, more specifically the 5th edition that's currently out and supported by Kenzer&Co.
>What is HackMaster?
Purely from a mechanical standpoint, HackMaster is a d20/d100 system that aims to use the entire Set of Seven (d4, d6, d8, d10, d12, d20, d100) more actively and explain or solve a lot of common RPG idiocy or unexplained tropes.
On a thematic level, HackMaster is like 2nd edition AD&D if it were made by bitter realism nerds with superiority complexes.
It's also excruciatingly detailed
>Who makes HackMaster?
Kenzer&Company, the makers of Aces and Eights, another desert-granular game.
>What does HackMaster have that D&D doesn't?
A worthwhile Ranger class
Much more granular and exciting character-building, which uses Build Points to purchase rolls of mastery dice in skills, or buy proficiencies, or buy talents (essentially feats).
A quirk/flaw system that, while entirely optional, can make for interesting characters and makes munchkins have to make their character just a bit more interesting
BMI in character creation
Special combat moves aside from "I attack" or "I push"
Actual distinct Clerics
Non-existent hit point bloat
Armor as Damage Reduction instead of miss chance
A shield system worth a damn.
And so much more.
So join me, won't you?
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