How would the Space Pirates fare in 40k?
I've noticed that a lot of what's supposed to be setting-building for fantasy is just busywork. The creation of the world from The Gods that doesn't factor in the 'real' time period, working out the geology behind what features go where, realpolitik of fantasy nations that are largely stock kingdoms to begin with, muh crops/potatoes, filling out the feudalism tree with utterly interchangeable Petty Nobles, and fantasy races that are just there because fantasy supposedly has to have fantasy races. It's one thing to lay the groundwork for interesting qualities of the setting, sure, but then you actually have to build something on that groundwork (and which actually uses it!) for it to have meant anything. The focus for worldbuilding discussions seem to hinge on unproductively retreading this same ground, reproducing the same frameworks that are so common to every other setting instead of actually creating stuff. Busywork. (If you don't like medieval fantasy, replace everything up there with your cyberpunk dystopian megacity or whatever.)
Or is this just an artifact of /tg/ being /tg/?