>>44135218Better or worse than one long one? I plan to continue extending the image downward with the atlas and lore sections.
>>44135513I'm still working out the kinks, but keep in mind that Conduits will have a whole list of extra things to pick from, along with possible complications. There are also going to be ways to get more points, what is listed is just the starting values.
>>44135541>BevelI'll take a look at it. The idea for the presentation is to make it easy to read and get to the crunch for those who dislike fluff. If you've a suggestion for a good visual indicator placement on the upgrade paths I'd love to hear it, graphic design is not my strong suit.
>>44135574It's the 'normal joe' option, you start with less but you still have some potential. I am seriously considering upping it and Prisoner both though.
It can also be seen as the option that most are likely to get, once Conduits start spreading things out around Earth and getting established.
>>44135693>1)Yes, anyone who can get into another World is effectively a Traveler, but it's also rather high risk for most Worlds.
>2)I've left the amount intentionally vague to discourage mathcrafting and so on, but half a dozen is the number in my head.
>3)I would say making a frankeneyeless would take a Wardens level of skill.
>4)As long as the mechanism is made up wholly of moving parts and you supply the motive force (no marble springs) then yes.
>5)Sanction is built to prevent such a thing, Wardens got to do their job after all.
>6)Breaking the markers would break your claim yes, and how quickly can you sculpt clay with practice?
>7)The temporary conversion happens on its own if you have the source of ichor nearby, part of the perk of it all.
>8)Alignment is entirely optional, and should be seen as sort of 'marrying' yourself to a single world in particular.
>9)They're going to be on the Conduit starter image with Earth, and something only Conduits get to do.