>>31489538Special Rules Description:
Curse of Tzeentch:
O’Kais has been reduced to a ghost in a battlesuit.
O’Kais has W 1, but in return he gains Eternal Warrior USR, and immunity to Psychic Powers and Poisoned Weapons. Additionally he gains a +1 to WS and BS, as well as a Inv SV 4+ instead of the 5+ given by the XV22 Battlesuit.
Hero Killer:
O’Kais grew skilled in terminating enemy Commanders. When attacking a enemy HQ, O’Kais gains the Zealot USR.
Assimilate Technology:
One of the drawbacks of Tzeentch’s curse gives O’Kais the ability to fuse various weapons into his armour in order to gain additional firepower.
Whenever O’Kais wipes out a enemy squad, he immediately gains a additional shot for all his weapons.
Arcane Supercharge:
All the weapons that O’Kais can arm himself with have been enhanced by the curse, making them deadlier than usually. All weapons count as Twin-Linked, have their AP lowered and the number of shots increased by 1. Additionally some of their rules were replaced with superior ones or had them added in order to present how powerful they are.
Cyclic Ion Blaster – Range 18”, Standard: Assault 4, S 8, AP 3, Overcharge: Heavy 2, S 9, AP 3, Large Blast, Gets Hot.
Burst Cannon – Range 18”, S 6, AP 4, Rending
Flamer – Template, S 5, AP 3, Assault 2, Shred
Fusion Blaster – Range 18”, S 9, AP 1, Assault 2, Melta, Blast
Missile Pod – Range 36”, S 8, AP 3, Assault 3, Homing
Airbursting Fragmentation Projector – Range 18”, S 5, AP 3, Assault 2, Ordnance Barrage, Ignores Cover, Large Blast, Ignores Cover
Plasma Rifle – Range 24”, S 7, AP 1, Salvo 2/4