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/gdg/ - Game Design General

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"Unique Selling Point" edition

A place for full-on game designers and homebrewers alike, as well as general mechanics discussion for published games. Feel free to share your projects, ideas and problems, comment to other designers' ideas and give advice to those that need it.

Try to keep discussion as civilized as possible, and avoid non-constructive criticism. A new thread is posted every friday (or monday, apparently), as long as there isn’t one still up.

>Project List:

>/gdg/ Resources (OP Pasta, Design Tools, Project List):

>Official /gdg/ discord:

>#dev on /tg/'s discord:

>Last Thread:

>Thread Topic:
Do you feel your game offers enough to stand out? What do you do (wrt GAME DESIGN) to ensure that gamers out there will be compelled to take a closer look at your friggin' game?