The main thing I would say for Interaction is to give some extra definition to mundane skill checks with it. Like allowing Intimidate to Frighten someone, detailing what sort of discount on mundane items you could get with Persuasion, or just better explaining how opposed social checks work. Nothing like detailed tables, but more to just offer some better mundane results
Exploration is more along the lines of what >>60804615
said. A lot of the effects that automatically solve wilderness challenges would need to be removed, toned down, or moved to a higher level. What might also help is better explaining what a Perception check is for and what an Investigation check is for. From there, just add in some mundane items like compasses that aid in navigation.
To take it a step further, perhaps add in some class features that themselves seek to reward exploration. Like letting a Monk regain Ki from travelling a certain distance in terms of a pilgrimage, or letting a Cleric get back a low-level spell slot from finding something of religious significance in some ruins. Do something like that for every class where finding something in your exploration gives you a bonus or resource recovery. Maybe make it once per day so it can't be abused, like if the dungeon is an old temple of the cleric's god.