I have hundreds of pages for my world, and none of it matters as long as my players have fun. I worldbuild for myself. I have fun doing it. I do the same thing as the Dwarf Fortress creator. I read about ancient and medieval laws and how they progressed. Cool. Adding that in. Animal migrations, weather patterns, current changes, and how these influenced culture and life and religion. The intermixing of religion and politics. It all adds depth to games if and when these details come up.
But when it comes to playing, I'd prefer to toss those details away if it means my players and I have fun. Recently changed a thing when my players went to a tribe and ate meat in front of them. Instead of a kill on sight I changed it to shunning and a ritual cleansing. And they had fun doing it. Of course they were there to discover ancient secrets, so they had to cozy up.
In my recording I completely skip that detail and just say they never ate meat. And from there their influence is the same as if they were cleansed. And I added the cleansing ritual, which was 100% pulled out of my ass, to the tribe for other, more minor infractions.
So I'd change that to "the vast majority of worldbuilders".>>86290017>>86290055>>86290096
If the PCs can influence the world then it's the same continuous setting. But I very much doubt it's the same campaign.