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Why is the idea of an Adventurer's Guild so polarizing? On the surface it seems like it ticks quite a few boxes for running games.
>Allows an easy way to pass out rumors/quests
>Great place to drop off loot, find trainers etc
>Makes for easy character drama, if wanted
>Easy to transition into an antagonistic force, or just remove the players from entirely if it becomes boring
Yet is seems like people either love them to the point of excluding other adventure set ups, or hate them to the point of revulsion. Personally I like them, and probably fall into the over use camp. But I want to know what other anons think.
>Allows an easy way to pass out rumors/quests
>Great place to drop off loot, find trainers etc
>Makes for easy character drama, if wanted
>Easy to transition into an antagonistic force, or just remove the players from entirely if it becomes boring
Yet is seems like people either love them to the point of excluding other adventure set ups, or hate them to the point of revulsion. Personally I like them, and probably fall into the over use camp. But I want to know what other anons think.