The last time I went to a LARP, I got pulled into a side adventure thing with five people. After a few challenges like having to climb a rope (or announcing your character had the climb skill so you didn't have to actually do it), we ended up on some beach (an open field), and emerging from the water was a giant crocodile (a teenage girl with two short boffer clubs).
Apparently, this was supposed to be part of a chase sequence thing, because none of our attacks had any effect on the croc, and we were supposed to get into our "boat" and slowly walk away from it as it chased us. The rest of the group took a few hits, and decided to immediately run for it.
I just kept attacking the girl though. She wasn't exactly bad at using her boffer weapons, but I had an advantage of reach and far more experience, and I was able to easily just keep avoiding all of her attacks while delivering light taps on her shoulders and thighs. This went on for several minutes while the rest of the group urged me to just get on the "boat", but I was very much in the mindset that I was just as functionally invincible as the croc was supposed to be, and that if it came down to a question of our stamina, she would tire out long before I did.
She was really trying, and the advantage of being immune to all damage was not the be understated, but there was just such an enormous gap between us that I actually sobered up and realized that I was functionally bullying her. She was supposed to be a big, terrifying monster, an invincible boss monster, and it was less me thinking in the role of my character (who wouldn't accept the idea that some crocodile would be truly "invincible" and could be beaten eventually) and more of me just being frustrated with such a meta-concept as an unwinnable scenario.
Just as she started to look like she had nothing left, I retreated to the boat. She only gave a half-hearted chase, and the side adventure ended.
Apparently, this was supposed to be part of a chase sequence thing, because none of our attacks had any effect on the croc, and we were supposed to get into our "boat" and slowly walk away from it as it chased us. The rest of the group took a few hits, and decided to immediately run for it.
I just kept attacking the girl though. She wasn't exactly bad at using her boffer weapons, but I had an advantage of reach and far more experience, and I was able to easily just keep avoiding all of her attacks while delivering light taps on her shoulders and thighs. This went on for several minutes while the rest of the group urged me to just get on the "boat", but I was very much in the mindset that I was just as functionally invincible as the croc was supposed to be, and that if it came down to a question of our stamina, she would tire out long before I did.
She was really trying, and the advantage of being immune to all damage was not the be understated, but there was just such an enormous gap between us that I actually sobered up and realized that I was functionally bullying her. She was supposed to be a big, terrifying monster, an invincible boss monster, and it was less me thinking in the role of my character (who wouldn't accept the idea that some crocodile would be truly "invincible" and could be beaten eventually) and more of me just being frustrated with such a meta-concept as an unwinnable scenario.
Just as she started to look like she had nothing left, I retreated to the boat. She only gave a half-hearted chase, and the side adventure ended.