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Opinions on this Slayer Archetype?

No.85626429 View ViewReplyOriginalReport
In the Pathfinder: Wrath of the Righteous crpg by Owlcat Games, one of the available archetypes for the slayer class is the Arcane Enforcer, which appears to be a homebrew archetype they invented for the game. Pic related, it's the archetype's progression. And it seems really good. Perhaps too good. Trade away quarry and slayer's advance for 7 arcanist exploits.

So my question is this: is this op as fuck? Because it really seems that way.

Also homebrew class / pathfinder archetype discussion and judgement thread.
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40k Primarch Rolling Table part 6: the sequel

No.85629873 View ViewReplyOriginalReport
So, this is probably the last thread. Start off by rolling 3d100 for where the last Primarch's homeworld is. Previous thread here: >>85454430
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Player can copy enemy abilities

No.85621740 View ViewReplyOriginalReport
Is there any game where this is an option where it’s good but not broken? In the rare circumstances where I see it the writers either make it really fucking broken or nerf it to the point of being useless. What are some games that implement this sort of power well?
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Amateur Game Design and Homebrew

No.85487086 View ViewReplyLast 50OriginalReport
This uprising is doomed. Welcome to the August thread of homebrew discussion on /tg/. This is part of my effort to get people discussing classic homebrew discussion and assist the board in general when it comes to their game design endeavors.

>Who is this namefaggot?
I'm just a dude who writes games and likes the homebrew discussions on /tg/. I frequent a few threads, but I'm just here to facilitate discussion.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.

>Oh No! The Thread is Over!
Have no fear, the thread will resume at the first of every month. If you want to make another during the month, go for it. I can't, and won't, stop you. If you want to make a thread on your own game, go for it!
One suggestion: Don't add General to the name.

>Resources for the aspiring developer
> (A fantastic resource for checking probabilities)
> (A online whiteboard with tools to help organize yourself)
> (Similar to the above, but in a bit cleaner format for those who work in larger teams)
> (Impromptu playtesting at its finest)
> (Game Design Lectures)
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No.85622453 View ViewReplyOriginalReport
What defines sword & sorcery anyway?
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/stg/ Star Trek General

No.85548849 View ViewReplyLast 50OriginalReport
Game fuel edition.

Prev: >>85422668
Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-Homebrew Collection
-PDF Collection

/stg/ Other RPGs (Previous Licensed, Unlicensed, and Third Party)

Star Trek: Attack Wing
-Official WizKids Page (Rules, FAQ and Player Resources)

Star Trek: Fleet Captain
-Official WizKids Page (Rules and Player Resources)

Star Trek: Ascendancy
-Official Gale Force Nine Page (Rules and Player Resources)

Lore Resources

Memory Alpha - Canon wiki

Memory Beta - Noncanon wiki for licensed Star Trek works

Fan Sites - Analysis of episodes, information on ships, technobabble and more

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected

/stg/ Homebrew Content

Thread Topic: how do you utilize time travel in your games?
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Paizo Games General /pgg/

No.85622708 View ViewReplyLast 50OriginalReport

Shaman Edition

/pfg/ (pathfinder 1e) link repository:
/p2g/ (pathfinder 2e) link repository:
/sfg/ (starfinder) link repository:
/3eg/ (D&D 3.X) link repository:

The T̶r̶o̶v̶e̶ Vault (seed, please!):

Previous thread: >>85580934

TQ: What is the biggest omission from Pathdinder 1E in Pathfinder 2E?
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Another magic system

No.85626675 View ViewReplyOriginalReport
I just wanted to spit this idea out.

instead of a set number of predefined spells, spells can be made using a hypothetical language of (maybe hyper-specific) words to build a sentence.

the thing about this is that even though you define the spell, its up to the DM to interpret the sentence.

for example:
a burst of fire can be defined as 'SHOT FIRE'. but it could also refer to a spell that fills a glass with a shot of fire, or anything the DM can come up with. therefore, specificity would be needed, but also costly, 'SHOT FIRE THEM' is more specific, but them can refer to anything 'living'. 'SHOT FIRE FRONT' would give you a direction, but where is front could refer to magnetic north, or to the front of your barbarian, or it could backfire into you. 'FROM SELF FRONT SHOT FIRE' would give you a proper torrent of fire, but is also costly.

and that could be where either the wisdom or intelligence stat comes in, basically allowing you to give more specificity to the DM for free, or even outright explain what the spell should do.

Does any of this make sense? Does this already exist?
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ITT: We Talk About A Game That's Not Real

No.85614971 View ViewReplyOriginalReport
A new dawn has begun for us, Quirkypaintfriends!

No longer we will be constricted by Subject points downing our scoring potential, for Realism is not meta anymore; our suffering to "Reactionary Critics" has ended, for they have been banned and forced to be replaced by "Conservative Critics"; and Symbolism has been renewed as game-changer.

We may not be on par to Scroll Miniaturers, Christian Sculptors, or DuChampers, but we can finally fight fair against other decks!
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No.85539155 View ViewReplyLast 50OriginalReport
Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. Rifts takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.

>Review and intro to Rifts by Dan Wells

>Savage Rifts podcast

>Rifts Miniatures

>Let's Play Rifts: Promise of Power video game

>Radio Free Merctown

>The Rifter complete index

>The Rogue Scholar Rifts Youtuber

>Why Rifts? by Quest Wise and other videos about Rifts books

TQ: What is your least favorite OCC/RCC?
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