Chapter Ability: Blood Frenzy (Blood Angels)
Re-roll damage dice with melee weapons (all or none, results are final), and inflict Righteous Fury on a result of a 9 or a 10. Lasts for a number of turns equal to half the character's rank, rounding up.
Chapter Attack Pattern: Fury of Sanguinis
+10 to WS/S/T of entire squad for one round.
Chapter Defensive Stance: Feel No Pain
For one round, the entire squad halves all damage taken after reduction for armor and toughness. For the same duration they may not dodge or parry, and must use actions with the attack subtype.
Primarch's Curse: Black Rage (Blood Angels)
Level 1 (Blood Thirst): Character must make a WP test to leave foes alive after a fight.
Level 2 (Close Quarters Killing): Unless there is no possible way to close with the foe, the character must always use melee attacks.
Level 3 (Uncontrollable Thirst): After battle the character must make a WP test (-20) or spend several minutes drinking the blood of slain enemies.>The Fallen
Primarch's Curse: The Secret (Dark Angels)
Level 1 (Dark Dreams): At the start of any mission, the character must pass a T test or start with a level of fatigue.
Level 2 (Scorn of Outsiders): The character cannot use the Command skill on anyone who is neither a Dark Angel nor a member of his Kill-Team.
Level 3 (Deep Suspicions): Unless the Kill-Team is solely composed of Dark Angels, its Cohesion is reduced by 2.