A cat must have a Strong Tail to perform the
Doorslip Trick. It allows a cat to slip by a
locked door. It requires a small sacrifice (a rat,
mouse or rabbit) to be placed before the door.
Once the Ritual is complete, the cat slips by
the door as if it were open.
The Dinner Dance Ritual (Good)
The Dinner Dance Ritual (some precocious
cats call this the “DDR”) is a favorite of toms
and requires little preparation. All you need do
is walk around a human three times and he’ll
grant a single request (bring me food, give me
shelter, etc.). The request must have
something to do with fulfilling a basic need.
Dream Bite (Good)
It’s hard to find humans in the Dream,
especially the ones who don’t pay attention. A
few bites (just two or three) mark a human
with your scent (clawing works as well),
making the human easy to find in the Dream.
Dream Bite also works on Boggins, making
them easy to find (and kill).
The Chase Your Tail Whammy (Best)
A not-very-nice Ritual that befuddles dogs. If
you can jump over a dog – head to tail – he
gets confused and starts chasing his tail. This
lasts for 1, 2 or 3 minutes (roll a 6-sided die
and divide the result).
Fighting Frenzy (Good)
When a cat needs it, he can enter a kind of
wild frenzy of claws and teeth. The price is
high, but sometimes, a cat needs it to survive.
By spending one Life, a cat may gain a
number of actions in a fight equal to his Tail
bonus. This means a cat with a Good Tail (3)
can take three actions during a round. He can
attack three opponents, attack an opponent
three times, or whatever else he needs to do.
This particular trick has a high price, however:
it costs the cat one of his Lives.
Naturally these spells make references to other aspects of the game like "Tail" being a magic use stat, and the dream walking abillity.