[11 / 1]
134KiB, 820x675, 1292544666400.jpg
View Same Google iqdb SauceNAO Trace

No.15207820 View ViewReplyOriginalReport
Hey /tg/ I'm designing system for playing scifi tabletop rpgs with. I'm not trying to make any money, I'm doing it because every system my gaming group has tried to have a scifi campaign in over the years has failed to deliver. I understand part of that is because differing preference within the group on what hardness of scifi or type of game mechanics they prefer but the fact nothing has come close to everyone's liking is disheartening. Traveller, Stars Without Number, Diaspora, multiple star wars systems, Eclipse Phase, d20shit... i mean future, even GURPS.

I have some questions for you /tg/, I've decided to go with alien-aliens being more common than humanoid aliens and was thinking about the implementation of social stats. Personally I want to leave shit like Charisma or Savvy out of the system because I'm one of those people who want to encourage RPing social encounters, not letting dice resolve them. Additionally since what social stats represent is so subjective I could see the skills they represent being useless with many alien species and same goes from their perspective to humans.

Should I include social status but have a scale that determines what type of penalties different groupings of alien types when using them on other species? Should I leave them out for intra-species communication and have a different mental stat determine social interactions with alien? Should I keep them for Intra-species communication and have something else determine extra-species communication?

Pic related, its how alien I'm talking about in some cases, there will be other humanoid species but they will just one of several groups of species.