Nekomancer Class Features
Nekomancers have the following class features.
Bred for Battle
Choose either Housecat or Wildcat, and gain its benefits.
Housecat
You gain the herding cats power.
In addition, you gain training in the Streetwise skill, and gain a +2 bonus to Bluff, Diplomacy, Insight, and Intimidate checks with domesticated animals. At level 5, you gain a +2 bonus to Diplomacy and Streetwise.
Herding Cats, Nekomancer Attack
At-Will * Charm, Implement, Primal, Psychic
Standard Action, Area burst 2 within 10
Target: Each creature in the burst
Attack: Charisma vs. Will
Hit: 1d12 + Charisma modifier psychic damage, and the target is slowed (save ends).
Miss: Half damage, and the target is slowed until the end of your next turn.
Effect: The burst creates a zone that lasts until the end of your next turn. As a minor action, you can slide each creature within the zone 1 square towards the origin square of the burst. As a move action, you can move the zone 6 squares.
Sustain Minor: The zone persists, and you can slide each creature within the zone 1 square towards the origin square of the burst.
Wildcat
You gain the got your tongue power.
In addition, you gain training in the Nature skill, and gain a +2 bonus to Bluff, Diplomacy, Insight, and Intimidate checks with wild animals. At level 5, you gain a +2 bonus to Intimidate and Nature.
Got Your Tongue, Nekomancer Attack
At-Will * Implement, Necrotic, Primal
Standard Action, Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d6 + Charisma modifier necrotic damage, and the target is stunned (save ends).
Miss: Half damage, and the target cannot attack (save ends).