>>19629282>Not to be judgmental of another's culture, but...that's sad. That's genuinely depressing. Scripts? That's how they do things there? Fuck me, that's worse than being railroaded by a /d/M.>>19629373
Japanese gamers might be as tired as we are of linear, no-surprises JRPG plots, but their culture probably trains them to be too polite and, well, to be blunt, whipped to say anything.
I'm just going to play devils' advocate, but having scripts as part of the RPG might not necessarily be a bad thing. I mean, I like to feel involved in the story, sure, but from past observation, most RPG's I've been a part of in person tends to devolve into the players zoning out when it's not their turns, either fucking around with their iPhones or Nintendo DSes or stacking dice, not giving a shit until it's time to roll dice. When it is time, they sit there staring blindly at the facts not knowing what the fuck to do.
Maybe these japs are on to something. Freedom to roleplay sounds nice in theory, but in practice, only a handful of the players I've run into really even try to roleplay, and instead treat RPGs like video games - their characters like the MC or a paper doll to dress up with +1 chainswords and inventories full of buxomize elixers.
I mean, we all fantasize about having that super-serious RP campaign that sticks to the canon, but they always seem to break down into silly/randumb situations. Maybe scripts are the only way to really keep the motif the GM wants.