>>21674529>Can you even name the clans? Do you even know what their different ideologies are?
Goffs. The strongest and most aggressive Clan, favouring no-nonsense tactics and sheer aggression.
Bad Moons. The richest Clan, as their teef grow slightly faster than other Orks. Lots of flashy wargear, odd bitz and big gunz.
Deffskulls. Looters and pillagers, favour lots of blue warpaint and tattoos as they consider the colour lucky. Are less interested in the fight, and more the theiving and trading after it. Likely to use a lot of salvaged vehicles and wargear.
Snakebites. Very old-fashioned, somewhat tribal. Lots of well-trained Grots and Squigs, most likely to use Squiggoths.
Evil Sunz. Obsessed with extreme speed. Favour large numbers of Trukks, Buggies and Battlewagons to close with the enemy quickly. They were particularly skilled at destroying Imperial armour columns on Armageddon with hit-and-run attacks.
Blood Axes. Considered unorky gitz by other Orks for their tendancy to ape Imperial tactics and dress. They're the Clan most likely to retreat from battle if outmatched.
No-one is saying Orks don't use tactics. But the fluff has always, always, presented them as going for the hardest, toughest opponents they can find. No Warboss worth his salt is going to lead his boyz against a weak opponent when a stronger one presents itself. They'll use their own tactics and strategies to try and beat that hard target, yes - but they'll still go for it.