Generic Storyteller/DM tips please, regardless of system.
A great generic DM tip is to make sure your players are having fun, and more importantly, make sure you're having fun with them.
If possible, choose players that share your preferences in gaming. Maybe you really love hacking & slashing. Find axehead players. If you try to force hacking and slashing in a Court game, or a game that's more suited to mystery, your players might hate you.
If, on the other hand, you introduce complex social connections and mystery in a "Kick door, kill monster, grab loot" game, your players will also hate your guts.
Make a paper, and write down what every player loves most, and what his player character loves most.
Then, see what you can give him.
Jake loves fightin, Ace loves Ancient Romans, Jenny loves unicorns.
How about fighting alongside Ancient Romans against Orcs to protect an Unicorn groove?
(I'm too autistical to convey what I wanted. Sometimes, stroke your players dick a bit. Give em what they want.)