Will you please stop giving every fucker and his dog Unnatural Agility?
It does absolutely nothing but blow their movement out of proportion.
Running at 96m/round is ridiculous and should not be possible, even for abhumans.
Same goes for falling distances.
The -5 Toughness is dangerous, as it can combine with the one from Light Infantry, giving you a -10 which is a real gutshot.
The heavy Close Quaters focus is unfortunate for a class so fragile, I would at least include the option to go ranged.
I'd throw in Synskin as an alternative to the cloak, just to prevent redundancy with the equipment from Doctrines.
Characteristics: +5 Agility, +5 Perception, -5 Willpower,
Aptitudes: Agility, Fieldcraft, Finesse, Offence, Perception, Weapon Skill or Ballistic Skill.
Starting Skills: Acrobatics, Awareness, Stealth, Survival.
Starting Talents: Catfall, Heightened Senses (Hearing), Lightning Reflexes, Weapon Training (Low-Tech, Las or Solid Projectile).
Starting Traits: Dark Sight
Specialist Equipment: Shotgun or Warknife, Chameleoline Cloak or Synskin.
Do we treat this as a Guardsman or Support speciality?
They are different from the normal guardsman, but within their regiments, they'd be standard troopers.
And they are not that far from the others in combat behavior.