Build a new one
One key thing to note about powers is avoid redundancy. If you have Energy Ray for instance, you probably won't want the higher versions of energy powers, likewise if you'd rather have the higher version of it like Energy Bolt, ignore the lower versions of it.
Some other things to note, keep in mind how augmentation works, especially with metapsionic feats; You can only spend a number of points augmenting a power or applying metapsionic feats equal to your manifester level. If you're level 9 and you're using a level 4 psionic power that costs 7 base and the augment requires at least 4, that would require you to have a manifester level of 11, so no go, you're stuck with the base version.
As a telepath, you'll want to focus mainly on having a lot of Int and a good amount of Cha, the rest of your stats not so important, especially if you play the kind of telepath who mindcontrols/charms the shit out of everything you see. If you're looking at PrCs, Thrallherd is pretty neat for a telepath.