Give Flashgitz something that could increase their BS, Give their Weapons Assault 2 by default and make "More shooty" just twin-linked.
Give the Warbosses the Ability to attack at Int 2 with a Power Klaw. In the Fluff they're suppose to to be monsterously sized Orkz. Fuck Ghazkull is over 18m tall.
Give orkz FNP Universal at 6+ if anything that gives FNP now, it just increases it to 5+
Make BigChoppaz have fucking AP
Same for Deff Rolla
Get rid of that STUPID rule that allows fucking Cover saves from the Deff Rolla.
Give us Ork Fortifications like an Ork Fortress, maybe an Ork Outpost that works like the Aegis Defense Line, but with more Orky Weapons.
With the idea of Ork Klan Supplements, give the Blood Axes the Ability to take Kommando Nob squads, all access to their upgrades (save from mega armor of course) and the ability to take rippy knives
Rippa Knives give rerolls on failed to hit.
For Bad Moonz give them the ability to take a heavier verison of Flash Gitz. Like tank bustaz, but more melee oriented with Tank Hammers as bare weapons. With access to twin-linked Kustom-mega blastaz as an upgrade.
Snake bites get Boar Boyz back, make em' like Bikers, but tougher, with FNP (+5)
Deff Skullz get a variant of Looted wagon fitted with Deff Gunz. (extra Shooty gunwagon)
Evil Sunz get a Variant of BattleWagon that moves faster, with lower armor, and is shootier. (not heavy shooty, just lotta shooty)
Then with the supplements just modify other units to fit with the Klanz back round a bit more.
Blood axes love tanks, ambushes, strategy.
Goffs is vanilla
Bad moonz is shooty as zog and just as flashy.
Snake Bitez iz tougher dan an old squig boot.
Evil Sunz iz loud and fast.
Deff Skullz is thievin' gitz wut love loot.
It's not too difficult to pull off. If anything I just want the blood Axes to get one more than any other klan.