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No.37392986 View ViewReplyOriginalReport
For the longest time I have craved a game in a science fiction setting that is not Warhammer, Star Wars, or Shadowrun. I tire of magic, of knights or samurai, and I long to create something that is like Grand Theft Auto on a distant colony world. Are there any systems for a sci-fi game where the setting itself is not so deeply entwined into the rules that I will have to build a whole new system to see my vision played?