>>37524162Drawbacks: Collectors, Equalists Forever, Lotus Eaters (1600).
Wanderer, Age 17, Earth Kingdom.
Rolled Major City
Bender (1500).
Origin Spirit (1300). Huh, does this thing look like a magical tapeworm too? Uh, have a nice time in our souls buddy but do be aware you just
entered our magical realm~Earth Specialisation-Lavabending (800). With this, we'll never lack for a siege weapon again
Metalbending (500). And with THIS coupled with Bending Genius from the previous Avatar jump-no high tech setting is safe from us
Tough (200). Hoo boy, have we mentioned that in our primary form-we don't bleed? At all?
Analytical Bender (0).
So-game plan for Season 1 is to meet up with Korra and the gang. Kind of like Gandalf-if Gandalf was a brawny Russian teenager who knows he's a god. Korra needs...all sorts of training-but first and foremost: Relationship advice. Specifically, how NOT to alienate your friends by failing to communicate properly. Also-a crash course in counterterrorist tactics.
We can't wait to see Amon's face when he realises we have thousands of years' more bending experience on him.
For season 2, we'll venture to the Spirit World to start catching up with spirit-annihilating waterbending techniques. Coming back periodically to give Korra cryptic koans designed to help her start thinking about Avataring in a modern society. Additionally-fuck Vaatu and his stupid dark avatar bullshit. We're going to smash open that prison, channel 12,000 years' of Melancholy into powering our Mantra thrusters and just sort of Stand-beat the shit out of Vaatu, devour him-and thus prevent Korra from losing here ancestors' memories.
Seasons 3 and 4 are more of a political challenge. This is the part where Korra starts emotionally maturing; we can't just handhold her with advanced tech. We'll stand by as a political advisor, tutor and all-round ideas person, but this is where we see if our training of Korra has paid off.