Generic Zombie Apocolypse
- Chemical - Oh god mutant zombies!
Group at Cause
- The Folly of Man - Damn Canada for trying to become a super-power!
- Beyond the End - Aww crap did I miss the apocalypse? Well that's ok, I wasn't planning much anyways.
- Second Coming - I guess Dinosaurs start to come out the woodworks now?
- Suburbia - Resources! Safe places! The works!
- None - Mutant Zombies have evolved past this.
- Authority (900) - RESPECT MAH FIST! Wait, no one is around to do so.
- Zombie Vs (Vampires) - Vampires oh boy! At least they can only come out at night!
- 3652 Days of Night (1000) - Fuck, at least I can see in the dark.
- Beacon for Carrion (1200) - I ain't your food! Piss off!
- Pyschopaths (1400) - At least people are easier to put down.
Skills & Abilities
- Cardio - I always remember rule #1
- Prince Goddamn Charming (1300) - I'm that good.
- Double Tap (1100) - Another rule you don't forget!
- Adrenaline Rush (800) - Pump it!
- Good Eats (600)
- Dawn of the Deputies x 3 (450) - Waifus in post Apoc.
- Analgesic (400) - Good for pain.
- Non-Zombie Dead Bits (200) - How you think I'll survive long enough?
- Canned Goods (100) - Canned peaches!
- Disinfectant (0) - Absolute must, when dealing with chemical holocaust.
Well it seems that we arrived when the world has gone to shit, and rotted away. Each girl gets a mummy hand, and I have one to spare. While it won't protect against Vampires, I can just dispatch them, it's mainly for the Mutant Zombies. Seeing how I attract them like flies to shit, it's a good defense. So our main goal here is to probably usher in the Post-Apoc world. While humanity might not survive on this planet, Raptor Jesus ought to come along anytime soon.
After 10yrs we leave, no worse for ware.