A wonderful use of hidden information, that makes for a very tense and cerebral game. (Most of the credit goes to Garfield though, FFG just resurrected it.)
But because hidden information matters so much, you HAVE to keep up with all the new cards and the shifting meta, or you'll have no idea what you're doing. So, regular purchases. And everyone always seems to be gearing up for the next tournament, there's no such thing as "casual decks". Also, 2 players only.>Chaos in the Old World
A very successful mix of eurogame long-term strategy and ameritrash unpredictability. And with 4 gods and always different starting positions, the game doesn't get old much.
But yeah, the rulebook thing. And there's no guarantee that the randomness won't give one god an advantage. Also, 4 players only.>A Game of Thrones
Intensely cerebral and diplomatic, with a Diplomacy-like mechanic enabling profitable mid-battle betrayals.
But, the rulebook thing again. The 6-players only again. The asymmetric-and-random-so-probably-unbalanced thing again. And it's SLOW. So playing it requires getting together six players who all love *this* much strategy and convince them to spend all afternoon on it when playing two or three other games is arguably just more fun for the duration. Which is why I only ever got one full game in.