In the event that I have fucked up that badly? My survival is guaranteed. I can escape to space, I can even survive in it quite comfortably. I have a cabbit that can turn into a ship extremely easily, and if need be the Fortress of Arrogance makes for a superb bunker.
The primary issue is the populace. Which... I'll be frank. I don't know. I'd like to think I have plans for the inevitability, but rarely I find we plan around failure. The more power we get, the more we feel defeat is unlikely. I try not to do that by assuming I ALWAYS have a chance to fail regardless of the situation, and I would like to hope I'd have a plan for evacuation... but I am just one person. One person can only do so much and save so many.
The only thing I could do is try to save as many people as I could and try to find a way to let them rebuild before leaving. Either way I think I would have a lot of guilt.
In other news, WORM BUILD.
-Background: Rogue (900CP) -I'm just gonna stay out of the way. Yes.
-Outside Context Problem (Free) -This will help me out.
-Munchkin (800CP) -I could USE this. Oh yes.
-Opportunist (Free) -Awareness is key, because being aware means being alert.
-Leave Me Alone (Free) -This will help me considerably.
-Always a Market (650CP) (Discount) -Oh I am going to ABUSE THIS SO HARD.
-Enlightened Self-Interest (350CP) (Discount) -Oh my word this is GORGEOUS.
-Worm (300CP) -Brush up on things before trying to do anything.
-Funds (Free) -Some extra money never hurts.
-Costume (Free) -Not sure why I'd do this, but okay.
-Little Black Book (Free) -USEFUL. VERY USEFUL.
-Business (Free) -Welcome to Red's Body Emporium!
-Tinker-Tech Cache (Free) -Everything I need to get to work on efficiency.
-Tinker Data Core (0CP) (Discount) -Oh sweet mercy. Yes.
-Parahuman Power: Tinker/Miniaturization and Efficiency (Rolled) -Wait. Did my last name become Hamada or something?
Dice Rolls: China, 20 years old
-End Choice: Next Adventure
Time to set up shop.