>>41292539>Realm of Life
Roll 1D6 at the start of your herophase, on a roll of 6 you may place 1 Sylvaneth
Wyldwood anywhere on the battlefield (must be a flat surface)
If there are models in your way, remove them, place the wood and place the models as near as possible to their original location.
When rolling a 1 during a unit's battleshock test they dont flee. Also
you heal any wounds suffered by all models in the unit.
Wizards can cast Thornshield:
Casting value 6
Until your next Hero Phase all enemy units within 3" suffer D3 mortal wounds.
Breeze of Pestilence:
Nurgle Wizards can cast this spell
Casting value 4
Choose 1 friendly unit
Enemy units within 3" of the chosen friendly unit have -1 to-hit against that unit.
You can choose to increase the casting value to a number of your choice, for every point increased you can choose 1 additional unit
All scenery has the Hidden Foulness special rule.
During your Hero Phase roll 1D6 for every unit within 1" of any scenery, add +1 if the unit has the Nurgle keyword. On 5+ the unit suffers 1 mortal wound, units with the Nurgle keyword heal one wound.
Father Nurgle, Be With Me!:
Once per game when a Nurgle Hero dies you can roll 1D6
1-2: Replace the fallen Hero with a Chaos Spawn
3-4: Remove the Hero
5-6: The Hero doesnt die instead he heals all wounds back to full life.