Choose 1 form.
Limb of John
Your limb is a relic, a battering ram, a container of holy power.
You may expend the charge to (Choose 1 when expending your charge): - - Immediately negate 1 damage die affecting you or an ally. Your limb takes minor (if the damage is a d4 or d6) or major (d8, d10, d12) structural damage.
- Your limb can heal a minor wound or debility on touch.
Your limb is ferocious, hungry, it burns with the Flame Immortal
You may expend the charge to (Choose 1 when expending your charge)
- Your limb can attack once with a [close/far][area][forceful] attack
- Your limb can attack once with a [close][destructive][messy] attack
Masteries (choose 2):
Storied limb - Your limb has a special history. It can unlock special doors and connections for you.
Conduit - You can charge your limb two extra times a day.
Iron-wrenching grip - When you make a supremacy (disarm) move, you may also choose to destroy your opponent’s weapon or reduce their armor by 1 (GM permitting).
Mercurial Limb- your limb is capable of limited shape-shifting. You can expend your limb’s charge to change the weapon type that your limb counts as and (at your option) give it a different appearance or shape.
Elemental - your limb is elemental, made of fire, ice, shadow, or something else, and will deal similar sources of damage and interact with the environment appropriately
Grasp Atum - your limb can read limited impressions of an object or person. If you have time and intimacy (forced or willing), you can re-roll a Query the Cosmos roll to read a specific object or person