It lacks polish as you said yourself. The perks are simplistic and while organized, lack cohesion and feel more like an assortment of random picks rather than a background tailored together. The jump feels like rather than a world for the jumper to explore, the jumper is bound to the objective of building a city. This may be the feeling that you wanted to inspire.
I'm not going to hold you to my standards, I'm assuming this is your first jump, but items are sparse and ill defined. Companions fall under the same category, and drawbacks are sparse. The perks themselves fit a mundane setting well, but there's no real hook in any of them to speak of, some tiers simply don't feel like an upgrade at all.
The City "Mechanic" is arranged nicely, but it's difficult to feel engagement towards the process beyond the fact that you're obligated to make money in order to not fail the jump as parts of the intro text implies, which then leads into the obvious exploits available. No real limitations implies that with the right set ups an ecumenopolis should be possible, which technically would be brought over with every jump. Again, that might be what you intended, so I'll leave it up to you.
You're pretty much headed towards OC territory here besides the Maxis bits that you sprinkled in - in name. So getting engagement should be a major part of the jump. Again, these aren't really obligations. As it stands the jump is buildable and meets all the criterias of a basic jump.