>>49052636I have two groups, same GM in both, and two of the players are in both groups.
Group 1 is a FFG Star Wars game. It's fun, but we spend ages figuring out what to do in combat, and advantage and disadvantage are resolved as though they must have the absolute best effect possible, so combat takes for ever. One of the players is playing the same character he always plays, another barely talks and is typically on the verge of falling asleep, and the other I like, but he's also pretty tired when we play. For once I made a character that isn't particularly sociable, she's friendly enough, but doesn't talk for the sake of talking, and the plot is moving along at the pace of a Hutt doing the 100m sprint. Player 1 spends most of his time describing mundane actions of trying to dance around on stage, player 2 doesn't talk to NPCs, and Player 3 is falling asleep by the end of the game.
Now, group 2 is a fair bit better. It's Vampire The Masquerade. We were going to play with the same group (We're made up out of a Guild Wars 2 guild and the merging of several other gaming groups I was a part of into that, which has since been put to rest, but we still play together) but one of the players didn't like the idea of vampires (But Werewolves are apparently fine, and despite playing a god damn Dhampir in Pathfinder), so he dropped out, and me and the GM never consider silent player actually part of the player count.
Instead of playing with basically two players the GM went to an LFG, and found two new players. Cool guys, both experienced with the system, which is more than I can say for myself or the GM (We crammed it five hours before the game), both of whom knew the lore pretty damn well. It was going great, first session was a blast and this friday was the second session. On the day the GM told me Player 3, who was the only one of the old group joining this session properly, was at a funeral, fair enough, real life comes first, but the game will go on.
> Cont.