Rolled 289 (1d1000)
So apparently I was using the wrong PDF for Morroblivion and got confused about what went in what order. With this in mind, my build and story is revised a bit for Jump 73.
Jump 73: The Elder Scrolls - Morroblivion
Origin: Mage 
Location: High Rock
Birthsign: The Mage
Sleep On It  - And considering I can sleep, talk, and dream together just fine...
Conjurer  - Fascinating~.
Alchemist  - Mix, mix, swirl and mix.
Enchanter  - I need to get back into the habit of forging.
Necromancer  - What? It's a perfectly valid school of magic!
Spellmaker  - HAHAHAHAHAHAHA!
Skull of Corruption  - I feel like this thing's mere existence is going to make my life a lot easier. I'll put it on the shelf.
Cliff Racers 
Oblivion Crisis 
Adoring Fan 
So the context changes a bit, here. I'm being followed by an insane Bosmer stalker with the brainpower of a dead lemming, being attacked by flying killer lemmings, and Oblivion Gates pop up around me like weeds. Naturally, I collect as many Sigil Stones as I can through closing the gates en masse, tearing through Dremora like a day at the office, at least until the Crisis inevitably escalates into Mehrunes Dagon in the capital.
I knew full well that Martin was going to sacrifice himself to save literally everyone by becoming an Avatar of Akatosh, and that if I wanted to preserve canon, I would let that roll on past.
On the other hand...well! You only live once! And I took Always an Ending for a reason. Let's try and kill a Daedric Prince with overwhelming arcane power.