>>55962868>numerous Charisma-based roleplay things that helped gain us allies as well as mitigate damage to himself from a number of really strong enemies using that 5 foot step thing that basically ends enemy full attacks if utilized successfully.
Yeah, but the thing is nearly every Cha based class can do that anyway. Also, chances are even holding back his damage, chances are his actualy max is probably not that big either.
yeah, no. Rangers are actually not that high on the power totem pole. They're considered in generally pretty subpar, and mechanically inferior to most other similar classes such as Barbarins, Paladins, Druids, Slayers, and Hunters. If you think whatever damage he was dealing was OP, then chances are your group prefers their games ludicrously low optimization, or they just don't know much about ow the game mechanics work
Secondly, when we mean OP we aren't talking just damage. In fact damage is actually one of the elements of least concern when talking about how OP a class is, since most classes, even core Fighters, can one-shot CR equivalent enemies in 1-2 rounds as long as you don't build like a complete moron. Instead, OP-ness is determined by the amount of built-in narrative control, combines with both in and out of combat utility/effectiveness.
You ever heard of the Tiers for 3.PF
? Basically, Tiers are determined by how many different ways you can effectively play and effect the game in terms of both combat and roleplay capacity. Wizards are around Tier 1, while core Monks, Rogues, and Swashbucklers are around Tier 5. Where you want your game and balance to generally be is around Tier 4-3 or 3-2 depending on how high power you want your adventure. Tiers are useful as a guideline for understanding the overall competency of a class, and to help you understand how well the class is meant for fulfilling its specific given role in gameplay, how many roles it can fill in a party, and how efficiently it can perform in them