>>56093914another time, we decided on playing a pirate campaign, everyone was hype, i spent hours drawing my characters art, a good well written backstory, and i helped the DM make a massive map(im not saying it's good, but i did spend a lot of time on it), draw some flags, help set up the factions at play, etc, etc.
it was very clear that everyone in the party wanted it to be fairly lighthearted and "free", a crossing between one piece and black flag.
we tried to, after very quickly aquiring a ship for ourselves, vote for a captain, quartermaster, etc, etc. check for supplies to see how long of a journey we could make. the DM pretty much skipped past that part to set us on an island, with a dungeon crawl with it being the start of an "epic" quest, with the next part very clearly laid out, and the promise of a reward that was of the size that was impossible for our ingame characters not to go for. so we went on with the quest, got captured and imprisoned, got chained up and put inside a "zone of truth" (so my character could not use his very high deception) and got to choose between death and being made into pawns and do someones bidding against our will. and it being made clear that he was powerful enough that if we tried to go against him, we would die. the campaign lasted for around 3 sessions after that.