Wasn't sure which thread was the 'legit' one, so I'll go ahead and post this here too:
I wasn't sure whether or not I was interested until I read how they're doing magichttps://www.fantasyflightgames.com/en/news/2017/10/24/a-touch-of-magic/
TL;DR: Default, dinky close-range magic attack is easy. To turn it into, say, a classic Fireball means to add a Fire trait and an area effect trait. But those also make it a lot harder to pull off reliably without a focus designed to cast those sorts of spells.
In another article they mention they have some system for designing items, which means you can have some very rarefied sorts of focuses in your campaign for different schools of magic.
All together it sounds right up my alley.
As for what settings, with the item stuff I'm immediately thinking about how well Dresden Files could work. The series has a substantial emphasis on a wizard's tools of the trade.
Other than that it'd be nice to have a game that can represent the stuff from Phantasy Star IV. It's just such a mix of things that it's hard to match to a system without some big compromise or another. Time will tell how smoothly that would go exactly, but I've got a good feeling about it.