Oh damn, was going to post picture with the changelog. Oh well>>70917965
I did a dodgy mop up, with some slight differences for people to talk about.
I named everything something as well, but all of its placeholder if you have ideas throw em out.
1. Named Viking area Svensk Norksa, extended it into the mountains and down to the south river as well.
2. Named all the dwarven kingdoms, I was getting sick of typing kingdom so labeled them as holds. The idea came late to name them after the mountain ridges they resided in, Trolskag was meant to mean Troll Hill or Troll infested.
3. Their is overlap between Trolskag Hold and Svensk, this is both due to 1 being underground and the other overground, as well as to show possible border disputes, either current or past. That is to say, the dwarves might consider the whole area "theirs" even if they dont use it.
4. Aronbor and Courovon go until the edge of the map, this isn't to remove the Spooky woods, but rather I was thinking of having 2 overlays, 1 which represents peoples borders and the other that represents what they actually inhabit / control.
5. Renamed Theocracy, It has the same sort of border issue talked about above, except this time with Tengrii, and the lands lost to orcs.
6. Wild Lands, Great Desert, and Marshlands, etc are named as such as this map would be from the perspective of humans with borders. They might recognise human nomads in the desert but not as a soveriegn entitiy.
7. I added "Underdark" to some areas outside of that mountain range, notably up in Svensk, in land lost to Orcs and the Beastmen area. This is to show either underwater passages, or isolated underdark caverns.
Im going for food now. Ask away if you think something is unexplained. Offer replacements for the names or build on the stuff if you think its worth building on.>>70920432
I see what you mean, but narrative opportunities will always be there, we are creating the world afterall