>>72464549>Wow, they seem pretty chill. Especially when compared to who they are copied from.
Yep. The four Shroud Entities are>The Whispers In The Void
Tzeentch analogue. Offers to teach your scientists eldritch knowledge, giving research bonuses. Downside is that they sometimes go mad in the process, but that's not the Whispers intentionally driving them insane, the knowledge is just too much for them>The Composer of Strands
Nurgle analogue. Offers to give huge bonuses of fertility and adaptation to your people, mutating them in the process. Downside is that they mutate, which can cause unexpected problems from species traits changing. But, you know, you did ask to be mutated. That's on you.>The Instrument of Desire
Slaanesh analogue. Offers to fulfill material desires, giving huge economic bonuses and inspiring craftsmanship and art. Downside isn't even on the Instrument, it's just that so much wealth naturally leads to weird cultural developments. Of course the hedonic paradise led to jaded hedonists.>The Eater of Worlds
Khorne analogue. Only one of them aside from the End of the Cycle to be really nasty. Offers its blessing in war, in exchange for it occasionally...well, eating worlds. It's in the name. Still, if you made that deal, you kind of deserve what you get.>The End of the Cycle
No direct analogue in Warhammer, but sort of a Fall of the Eldar situation. Gives huge bonuses across the board. Fifty years after the bargain is made, after your empire has expanded and gotten good and fat, it kills all but one of your worlds. The souls of your murdered citizens are reshaped into an army of hungering ghosts, that the End of the Cycle uses to destroy every other civilization in the galaxy, saving you for last. In theory it can be defeated and the galaxy saved, but you take huge reputation penalties to every other civilization, because you caused the apocalypse, dumbass. The card literally had "DO NOT DO THIS" written on it.