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/osrg/ - Old School Renaissance General

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Here be the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade - less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

>Troves, Resources, Blogs, etc:

>Need a starter dungeon? Here's a curated collection:

>Previous thread:

Thread Question: What is your favorite custom magic item you've used in a game? What was the best application of said item?