So, imagine a world where such things as "laws" and any sort of civilization is not exactly a thing and everyone is some sort of a twisted beastman-thing. But primitive firearms are a thing. Like, made out of wood, bone and primitive pipes.
There's a city called Halstedom, which looks like some surreal ruins made livable by savage locals.
The ruling group is called "the Family" which is, well, a family, all members given birth by a large birdman-thing everyone calls Father-Mother. The ruling is basically the kind of, and I quote, "If you have a problem with us, come fight us and we'll settle it."
And the first game starts when one of the children(named Ghat, our protagonist) kills Father-Mother by blowing a gunpowder-filled skull in their face and runs away with some girl that came out of nowhere.
While travelling, the events preceding the murder are remembered, but that's mostly unimportant yet. What's important is that our protag has, like, the biggest organisation in these lands after him.
Next stop - the forests, where the Corwid of the Free reside. The Corwid are, well, these weird lunatics, each one obsessed with one singular thing, including but not limited to:>walking a straight line no matter what>gouging the eyes of everything you meet in desire to become invisible>eat people>building statues out of skulls of specific animals>standing perfectly still in order to become a tree>teaching the protag how to kick ass and then killing yourself with a skullbomb to the face
After passing the forest, our heroes(?) pass the desert, fight a blind guy who fights using explosive squirrels and a sniper rifle, and reach the so-called End of the World.
The End of the World is weird. Iron statues coming to life to kick your ass, deadly fog everywhere, strange runes, and a big-ass castle in the end.
In order to be able to leave, our protags awaken someone known as "the Golem" - a big-ass humanoid statue of porcelain and gold.>1\2