Yeah that's the idea. Superheavies and characters will be locked behind certain sizes of battles(why come Creed on a patrol?) as more of a strong suggestion, with it specifically stating you may ignore this limit if both agree, just as with taking the thing in the first place.>>83043057
Exactly. if you bringing a 5000 point model to a small skirmish you're a cunt, and if you're playing a huge 25,000 point apocalypse game you're a cunt if you're not letting your buddy pull all the checks and bring out the crazy cool center piece model. Of course, y'all can cook up a game where it's an army vs a titan, that might be fun enough to merely ignore my rule.>>83043657
God damn dude that's fire. Based heavily on the second edition imperial fortifications, yeah? Did you build it yourself or follow instructions?>>83044127
Never played with or against a titan, let alone know anyone who owns one, but I can imagine it being hard to manuever due to how big it is compared to the board and all that.
Will agree with the appeal of retrohammer being smaller but more granular combat, and that's awesome. I'm trying to strike a balance for the system being able to handle kill team size all the way up to apocalypse size. Sort of ruleset within ruleset, like how 4th did kill team: a permutation of the core rules with some bits thrown in. Never understood the hate for flyers though. Airplanes are dope. Live To Fly, Fly To Live, Do Or Die AAAAAAAACES HIIIIIIIIIIIIIIIIIIIIGH
I will admit they've been handled pretty poorly in every edition However.