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Religion Thread

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You can talk about whatever in here but currently I'm running into a few problems. Working on a medieval fantasy campaign set in my home-brewed world and I keep flipping back and forth over how much I should tell the players about the gods and such. I, the GM, know "the truth" about how humanity was created and what the gods are about, but how much should the players know? Should the available lore be more "everyone has their own views and they contradict each other so it is a mystery" or "this is what ACTUALLY happened so you know what you're getting into but I will trust you will play your characters as ignorant and biased". In a book option 1 is better but I'm writing a campaign with actual gameplay and other players taking an active role in the world so option 2 might give them a better idea of how to engage with the setting.